We played the sixteenth session of our Dungeon Module B1: In Search of Unknown AD&D 2e game last night. You can read past play reports here.
The roster for this session was as follows:
- Llombaerth, CG elf thief 4 (Adam)
- Mirkle, N human fighter 2 (Maya)
- Rory the Small, LN human fighter 1 (David)
- Zommernar, CN elf fighter 2 (Nael)
- Egbert, human necromancer 1 (NPC)
- Bilodeau, man-at-arms (NPC)
- Graves, man-at-arms (NPC)
- Brazile, halfling porter, and his dog, Ripper (NPC)
- Ejiofer, human porter (NPC)
- Lendeborg, human porter (NPC)
- Steinbach, human porter (NPC)
- Walgretor, half-elf porter (NPC)
Last time, the party made the journey downriver from Timbershore to Quasqueton, which passed uneventfully. Their barge moored at the edge of the lake east of the dungeon while they and their hirelings set off into the forest.
In the forest, they came upon a serene meadow dominated by a huge oak tree. An elfin face materialized from the tree's bark, identifying itself as the Great Oak. The Great Oak claimed dominion over all the forest, and expected a tithe of treasure for passing through its lands. The party eventually realized that the face on the tree was an illusion, and that the voice of the "Great Oak" was coming from a burrow beneath the tree's roots. When confronted, whoever was inside the tree called their dogs to drive the party off. The party threw flaming oil into the burrow and found a rock large enough to seal the entrance, then moved on.
Returning to Quasqueton, they found the path to the entrance littered with recently constructed cairns containing the bodies of dead orcs. Inside the dungeon, they learned that a band of orcs led by one named Mangug had taken over the entrance hall, taking the goblins formerly of Grilk's gang as prisoners. Mangug knew that the party had slain Drak's orcs, and while the two groups were not related, orcish custom demanded a blood debt of the party in return. If the party wished to enter the dungeon, they must treat with Mangug's orcs.
The party decided to circle around to the rear of the crag and search for secret entrances. Llombaerth scaled the cliff and found the old corpse of a wizard on a ledge about 40' up. On the corpse he found a scroll case, which he gave to his henchman Egbert, though they would have to wait to open it due to the arcane sigils which sealed it.
On the same ledge, Llombaerth found a secret door which opened onto a large cavern. The party left most of their hirelings in the forest below to guard their mules, which could not easily access the secret entrance, while they and Egbert went inside.
There they found a statue of a wizard pointing conspicuously to a rocky outcropping, though a search of the statue and the outcropping found nothing unusual. They proceeded down a tunnel when Egbert noticed that they were standing atop a pit trap which had failed to open. Since the pit trap was too wide to leap across, they tied themselves together before moving on. As they did so, they heard the plodding of boots approaching from a side tunnel which they hadn't yet explored.
We picked up from there. The party debated which side of the pit they wished to be on when they met whatever was approaching down the tunnel. They decided to backtrack over the pit to the side closest to the cavern of the statue, from whence they had come. Thankfully, the pit trap was not activated. It was unclear what exactly would cause it to activate. They planned to lure whatever was approaching onto the pit trap, then use Egbert's prepared reduce spell to shrink the grate covering the pit and drop their pursuers inside.
As they waited, they heard commands bellowed in orcish. Their pursuers suddenly halted, and a moment later they heard footsteps receding. Zommernar decided to taunt the orcs in an effort to goad them into drawing nearer. An orc at the end of the hall identified himself as Ghudgak, asking whether it was cowardice to avoid a foe's obvious trap. Was it cowardice to set a trap for the foe yourself?
The party stalled for time as they untied the rope which linked each of them together. As they did so, they learned that Ghudgak's orcs worshipped the Stone Below, and that they were enemies of Drak's orcs, who worshipped the Stone that Speaks. They were unfamiliar with Mangug's orcs.
Ghudgak's orcs had taken cover at the end of the tunnel to the right, while the party had taken cover beyond the pit trap. As they were at a stalemate, Zommernar challenged Ghudgak to single combat, which Ghudgak accepted. The two met in the middle of the corridor between them (Zommernar alone was strong enough to leap across the pit without stepping on it). The duel was a short affair. Ghudgak's first blow glanced off of Zommernar's armor, while Zommernar's sword sliced into Ghudgak's side. Ghudgak quickly yielded.
Zommernar demanded Ghudgak admit that his Stone was inferior. As the orc's behind him hooted and hollered angrily, Ghudgak begrudgingly admitted it, under his breath, so that the other orcs could not hear.
Suddenly, the party heard more footsteps approaching from the third tunnel, to the left. Three more orcs were quickly closing from that direction. Ghudgak bellowed another command in orcish and twisted away from Zommernar, retreating behind his fellows, who had drawn their bows.
Zommernar dashed back across the pit to take cover. Llombaerth prepared a flask of alchemist's fire, and Egbert began casting reduce. The three orcs approaching from the left did not notice the pit trap in their bloodlust. One had a chance to attack before Egbert's spell went off. It flailed at Zommernar wildly, but missed. Egbert sprinkled powdered iron atop the pit trap's grate, causing it to shrink ever so slightly. All three orcs fell 10' below.
Two of the orcs were killed by the fall, the third's fall cushioned by the others' bodies. Llombaerth dropped his alchemist's fire into the pit atop the third orc's head, setting it ablaze. The orc raged and wailed as it burned to death. The orc archers to the right loosed their arrows, but without a clear shot at the party, the projectiles clattered harmlessly off the tunnel's walls. Ghudgak gave another command, and the orcs retreated.
The party let the orcs flee. Llombaerth climbed down into the pit to loot the dead orcs' corpses. The party then secured a rope and piton to the wall bordering the pit trap and went around it, exploring the tunnel to the left.
Llombaerth scouted ahead in the darkness. The tunnel curved sharply to the right and shortly ended in a small cavern with another exit immediately to the left. Llombaerth followed that tunnel, which was long and curved slightly to the right. It emptied into a large cavern with two wide tunnels exiting, one immediately to the left and the other at the far end of the cavern on the right. A third, narrower tunnel exited about halfway down the opposite wall, slightly to the right.
The party rendezvoused in the cavern, and Llombaerth went on to explore the wide tunnel to the left. That tunnel curved slightly left before straightening out into a huge cavern which reeked of offal. Great quantities of fluffy, dusty guano littered the floor, though no bats were present in the cavern. In the bottom left corner of the cavern was a mazelike catacomb of natural rock pillars which stretched from floor to ceiling. In the bottom right corner was a set of rough stone stairs leading up.
Llombaerth brought the rest of the party to the cavern. He and Rory went about shoveling several pounds of guano into a sack, while Egbert helped them identify the choicest deposits. Mirkle and Zommernar went to explore the catacomb.
Winding through the maze of pillars, the two stumbled upon a pair of man-sized mushrooms, 4' to 7' tall. As the pair's torchlight fell upon the mushrooms, they began shrieking horribly, the sound echoing throughout the catacomb and into the cavern beyond. The rest of the party ran over to investigate while Mirkle and Zommernar stabbed and slashed at the mushrooms.
The pair was able to slay both mushrooms in two rounds - plenty of time for some other monster to hear them and come along to investigate. While the bulk of the party hid in the catacomb, Llombaerth crept ahead in the shadows, watching the cavern's entrance. After a short while, he spotted a 7' tall doglike humanoid enter the cavern, wearing armor and clutching a pike. The gnoll scanned the cavern for a moment before going back from whence it came.
Once it departed, the party explored the stairs at the opposite end of the cavern. The stairs led up to a small cave with a 5' high ceiling, its far wall streaked with veins of bluish ore. There were no other exits, so the party withdrew and returned to the earlier large cavern to explore the other tunnels.
As they made their way to the center of the cavern, a pair of gnolls emerged from the narrow tunnel to the left. A second pair emerged from the tunnel behind them and to the right. The gnolls menaced the party. Endur, their leader, was the ruler of this cavern, and the party was trespassing in his territory.
The party learned that Endur and his gnolls were enemies of Ghudgak's orcs. While the party were also enemies of Ghudgak, that did not necessarily mean they were friends of Endur. The party explained that they had been ambushed by the treacherous orcs, who had passed through Endur's cavern in order to do so. This incensed Endur. The party explained that they had not meant to trespass, and offered to help Endur post signs in the cavern to indicate that this was his realm. Endur was impressed by Llombaerth's depiction of him using guano on parchment, and decided that they could be friends.
Endur explained that he and his gnolls worshiped the Freezing Pool. The party asked to see this Pool, and the gnolls led them through the narrow tunnel and to the left into a small cavern with an 8' deep, 20' diameter pool of cool spring water. Endur gestured to the ceiling above the Pool, where the party could see a trap door, then to the bottom of the Pool, where a pair of dead adventurers laid. A bottle or vial was visible there as well. Endur explained that heathens from the world above were occasionally dragged down by the weight of their sins to drown at the bottom of the Pool, where their treasures accumulated for only the worthy to claim.
Endur claimed to be the high priest of the Pool, yet he had tried many times to claim the Pool's treasures to no avail. Presumably, this was because of his thick fur. Rory wished to attempt the Pool's trial. He stripped off his armor while the gnolls lit a ritual fire. Rory entered the Pool and found it quite cold. He dove to the bottom, grasping at the vial, but failed to retrieve it, gasping for breath as he surfaced. The gnolls murmured nervously amongst themselves. He tried again, and again he failed. The gnolls became more anxious. Endur explained that if Rory failed the test, they would have no choice but to sacrifice him to the Pool.
Rory dove once more - his final attempt - and surfaced with the vial upthrust triumphantly. The gnolls erupted in an uproar. Emerging from the Pool, Rory held the vial forward and informed Endur that the Pool had spoken to him, and it had told him that he must be the Pool's new high priest. This angered Endur, who was the rightful high priest of the Pool. Rory said that only one with the strength to dive three times was worthy of the honor.
Another gnoll, Indur, stood up for Endur, claiming that Endur have dived into the Pool one thousand times, shivering by the ritual fire and praying to the Pool nightly to grant him its favor. It was only Endur's thick fur which weighed him down and prevented him from succeeding in the trail. Llombaerth stepped forward with a knife offered to Endur. If he was truly so devout, he would shed his vanity and shave his body so that he was hairless. Only then would the Pool embrace him.
Endur accepted the challenge. He discarded his armor and allowed his followers to shave him bald. Meanwhile, Rory threw the vial back into the Pool and donned his armor again. The gnolls gathered at the Pool's edge to watch Endur as he attempted the challenge.
Endur dove into the Pool. As soon as he was under, Mirkle, Rory, and Zommernar attempted to shove the remaining gnolls into the Pool. Rory and Zommernar each shoved a gnoll into the Pool. In their armor, they sunk like stones, thrashing wildly. Mirkle struggled with the third gnoll, until Llombaerth approached from behind the gnoll and drove his sword into its back, delivering a critical hit for 20 backstab damage, killing it instantly.
A moment later, Endur emerged, proudly clutching the vial, only to see one gnoll dead on the ground at the edge of the Pool, another two drowning beneath him. The party loosed missiles at him as he paddled at the surface. Mirkle's spear missed and sunk to the bottom of the Pool, but both of Llombaerth's arrows struck - one for a critical hit and another for maximum damage. Endur took an arrow to the heart and another to the eye. To add insult to injury, Rory threw Endur's own armor at his corpse, sinking the gnoll's body.
As one of the two remaining gnolls drowned to death, Rory extended his halberd to pull the second one out. It turned out to be Indur. Indur was understandably distraught by the betrayal, but Rory managed to convince him that this was the Pool's will, and that the Pool had decided that he alone should be spared. The party promised that if Indur aided them in destroying the Stone worshipers, then they would help Indur find more of his people and rebuild. Indur was born again from his near-death experience, and decided to lend his aid to the party.
The party used their 10' pole to dredge up the dead adventurers and the vial. They looted some coins from the adventurers and examined the vial. It seemed not to visibly contain any liquid, but felt as if it did. What could be the contents of this strange gift from the depths of the Pool?
We wrapped there. Another good one, with a mix of combat, exploration, and social interaction. Clever plans and a lack of moral scruples won the party a resounding victory against both the orcs and the gnolls, as well as a dubious ally in Indur. The party has been in the dungeon for several hours, and it's nearly time that they rest. They planned to rejoin their hirelings outside of the dungeon. Hopefully nothing else has gotten to them first...
















