We played the tenth session of our Dungeon Module B1: In Search of Unknown AD&D 2e game last night. You can read past play reports here.
The roster for this session was as follows:
- Llombaerth, CG elf thief 2 (Adam)
- Mirkle, N human fighter 1 (Maya)
- Robbernar, CG elf cleric 1 (Nael)
- Armstrong, human man-at-arms (NPC)
- Bronson, human porter (NPC)
- Walgretor, half-elf porter (NPC)
Last time, the party and their goblin allies engaged in a heated skirmish with the Stonespeaker orcs of Quasqueton. The party avenged the fallen mage Malkara when they slew the goblin Lumpknuckles, and convinced the goblin Numbnuts to throw down his arms and surrender, rather than die in battle. The goblin Narka took a grievous wound from the orcish vanguard, but was saved by Robbernar. The goblin leader, Grilk, was ambushed by a second group of orcs while leading a flanking party. Sadly, he was slain. The party eventually killed the orcish vanguard and forced the rear guard to retreat back to their lair.
The party and their goblin allies gathered the dead. The player characters were allowed to keep the orcs' pocket change for themselves when they showed Narka how to open the secret door leading to the hidden room with barrels and casks of provisions, which was christened the Grilk Memorial Goblin Larder.
We picked up from there. As the party debated its next course of action, they heard the magic mouths in the entrance corridor activate. The goblins armed themselves again and ran to investigate with Llombaerth and Robbernar in tow. They found a female human fighter in studded leather, wielding spear, shield, and longbow. She introduced herself as Mirkle, and said she had come in search of Quasqueton's great treasures.
The goblins wanted to fill the newcomer with arrows, but Mirkle tossed them a gold piece, and the remaining party members convinced the goblins to let her pass.
The party decided to go after the remaining orcs, but wished to recruit some of the goblins to accompany them. Robbernar gave a rousing speech to rally the goblins, to which Llombaerth added "For Grilk!" This managed to embolden Grilk's squire, Viss, who raised his mace and echoed "For Grilk!"
The rest of the goblins were unmoved. Rekk was eventually convinced when the party pledged to be in the vanguard themselves. The goblins would bring up the rear, and would not need to engage in melee combat. In addition, every goblin which participated would receive a half-share of any treasure recovered.
Numbnuts wished to stay put and hide. Robbernar tried to convince him that if the party failed, the orcs would come for Numbnuts next. Numbnuts countered that he would simply run away and hide amongst the rats, to which the party responded that the rats outnumbered Numbnuts, and wouldn't it be more glorious for Numbnuts to die in battle against the orcs than to be eaten alive by rats? This convinced Numbnuts to join the group.
Narka was still nursing her wound from the previous battle, so she decided to hang back and guard the goblins' territory. The traitorous goblin Pigmug was still a captive, after all, and someone would have to keep an eye on him.
With that, the party decided that they would retrieve a few barrels of water from the Grilk Memorial Goblin Larder and use them to barricade the northern entrance to the orcs' territory. They would then loop around to the southern entrance and attack the orcs from the rear. They enlisted the goblins' help in transporting the barrels.
With the whole group in position at the southern entrance, Llombaerth snuck on ahead to scout the area. The long, winding corridor went left, left again, right, right, right again, and then left, upon which Llombaerth came to an intersection - one corridor straight ahead, and another to the right.
Llombaerth was in hearing range of an orc sentry, so I had him make a Move Silently check, which he passed. To the right, the corridor went 60 feet and then opened up into a larger room, lit by flickering torches. Where the corridor ended, two orcs stood guard, facing straight ahead, so their left flank was exposed to Llombaerth. He decided to move through the intersection and continue straight ahead.
Shortly after passing the intersection, Llombaerth failed a second Move Silently check, stumbling over a loose flagstone. He heard a grumbling orcish voice from the corridor just ahead, and heard orcs cautiously approaching from both directions. He attempted to Move Silently back the way he came, but tripped again, and the orcish grumbling turned to shouts. The orcs' cautious steps turned into a full pursuit.
Llombaerth had a lead on the orcs, and was faster besides, so he led them on a chase back down the winding corridor until he was able to rejoin the rest of the party and alert them to his pursuers. Armstrong and Robbernar moved forward into the corridor, shields up, while Mirkle and the three goblins lingered just beyond the threshold, their bows at the ready.
An orc came stumbling around the corner, and Mirkle and the goblins loosed a volley of eight arrows down the hall. One of Mirkle's and one of Viss's arrows connected. A staggering six arrows missed the orc, who survived the initial attack, though only barely. The orc reeled and made to retreat, and the party pursued.
As the party rounded a corner, a second orc was waiting for them. It loosed an arrow at Armstrong, but the shot went wide. The second orc fell back as well. The party pursued both orcs at full speed, leaving the slower goblins behind, but gained ground on the orcs each round.
At the intersection which Llombaerth had come to previously, the wounded orc went right, while the other continued straight. The party ran down the injured orc and Robbernar drove his sword into its back, killing it.
As the orc fell, the party spotted another two orcs just ahead, waiting for them with bows drawn. One of the orcs wore the usual suit of studded leather, decorated with rough stones and pebbles which clattered as it moved. The second orc looked to be one of those injured in the prior battle. As the party charged, the second orc lowered its weapon and fled, leaving the stone-armored orc alone. It loosed an arrow at Armstrong and landed a critical hit for 8 damage. The arrow went through Armstrong's eye, and the man-at-arms fell dead in a heap. The orc retreated into the room, its back to the far wall.
Before the party could pursue, the remaining uninjured orc emerged from around the corner to the left, blocking their path. An arrow from Llombaerth was deflected by the orc's shield. Mirkle took up Armstrong's position in the vanguard and stabbed her spear into the orc's side. As it twisted in pain, Robbernar slashed with his longsword, slaying the orc.
Meanwhile, the stone-armored orc turned and fled out of sight. The party heard the sound of grinding stone somewhere up ahead. As they emerged into the room, they found the remaining wounded orc trying to escape through the door they'd barricaded shut. Llombaerth loosed a pair of arrows and Mirkle threw her spear. All three attacks caught the orc in the back for maximum damage - 22 total damage to an orc with 1 hit point left! The various projectiles handily killed the orc and pinned its body to the door.
The party found themselves in a throne room. Two great white marble thrones sat upon a red granite dais overlooking a rectangular court of black slate flanked by red granite pillars. Dusty, moldering yellow and purple drapes hung from the wall behind the thrones. They did not see where the stone-armored orc had gotten to. The goblins had caught up with them at this point, so they set about searching for secret doors.
They nearly didn't find any, until Numbnuts got tired of searching and decided to sit on one of the marble thrones. In doing so, he accidentally pressed a button on one throne's armrest. A secret door in the back-left corner of the room slid open, and they heard an orcish curse.
The party offered the orc surrender. Instead, they heard the sound of grinding stone again. They pursued through the first secret door and entered into a bedchamber decorated like a log cabin or woodland lodge, its walls lined with strips of finished wood. Rich tapestries hung from the corners of the room, a great bed and cabinet pushed up against the right wall. The orc fled through a second secret door to the left.
The party pursued again, and found that the second secret door deposited them in the hallway in which they had barricaded the door with barrels of water. Mirkle fired another arrow at the orc's back as it fled. The orc was wounded, but wasn't brought down. Robbernar ran down the orc at a full sprint, with Llombaerth and Mirkle bringing up the rear.
Too slow to escape pursuit, the orc turned and surrendered to them, begging for its life. They pressed the attack. Both Mirkle and Robbernar's attacks glanced off the orc's shield. Llombaerth climbed atop one of the barrels to get a clear shot and finally put an arrow through the orc's head, killing it.
Llombaerth took the orc's stone armor and bestowed it upon Viss, declaring him Stonespeaker. The armor was too big for Viss and he could barely stand while wearing it, but it seemed to earn him respect from the other goblins. Viss thanked the party and said he hoped that he would have the party's support in the upcoming Goblins' Moot. While the party were not goblins and so did not have a say in choosing their new leader (or any rights in goblin society), their endorsement might encourage more of the goblins to throw their support behind Viss's bid.
Lastly, Mirkle took the stone-armored orc's flail as a trophy. With that, we concluded the session.
This was another fun one. The twisting corridors of Quasqueton continue to present unique challenges and really liven up what could otherwise be dull dungeon skirmishes. There was a 50% chance that the orc leader's critical hit arrow could have instead targeted Robbernar, which would have killed him in one shot as well (and it was even a below average damage roll). The margin for error in low level AD&D is very small, so the party really needs those lucky breaks to survive (and in this case, a "lucky break" is their hireling dying instead of them).
The orcs have been a big to-do for the party since the early sessions of the campaign, so I'm excited to see what direction the players go in now that they're finally dead. Llombaerth got enough XP to reach 3rd level (which comes with a THAC0 improvement in addition to more hit points and points for his thief skills), but the rest of the party is still 1st level, so Quasqueton's remaining challenges will continue to pose a series threat to them, even though they've come so far!