My sandbox for Dungeon Module B3: Palace of the Silver Princess describes Mere, a halfling village of some 300 halflings with a like number of dogs (the famous Dogs of Mere) who serve as scouts, trackers, sentries, pack animals, messengers, and mounts, and are integral to the village's role in the anti-Gulluvian resistance network. The halfling dogs are essential companions to the halfling lifestyle!
Typically, these dogs are only found in the halflings' lair (their shire or whatever), but I don't see why a pair of halflings wandering the wilderness couldn't also be accompanied by their six dogs. And since these dogs are so important to the halfling way of life, I see no reason not to give them a little loving detail as well.
Now, the Monster Manual says that all halfling dogs have the statistics of a "wild dog", suggesting lean, workmanlike mutts, but this seems a bit boring to me, so my halfling dogs are going to have a bit more variety.
Something I did differently this time was to roll to determine whether a halfling was an adult combatant, an adult noncombatant, or a child. Per the AD&D Monster Manual:
Now, this does say "in their lair", suggesting halfling children never leave the place, but I personally feel that there should be a chance of encountering a halfling child wandering the countryside with their dogs in tow. I also interpreted the Gygaxian "females" (the implication being that they are not warriors) to instead mean "noncombatant adults", because I'm woke.For each halfling, I rolled d100. A result of 01 to 38 would be an adult warrior, 39 to 76 would be a noncombatant adult, and 77 to 100 would be a child. Include more children in your games! That's one of many things that Gygax was really thorough about doing, even if the implication of their inclusion in Gygaxian AD&D is rather grim. It's especially funny when the children are Evil.
I also rolled for the relative age of each adult halfling (01 to 65: Young adult, 66-85: Middle-aged, 86-95: Old, and 96-100: Venerable) and for "subrace" (according to this 75% are Hairfoot, 15% are Stout, and 10% are Tallfellow), although this doesn't add much except to make them more like Elves or more like Dwarves and to change up their preferred weaponry a bit.
I eased up a bit on randomizing mechanical elements like movement rate, but continued to randomize alignment, intelligence, and morale as those are meatier statistics that give the individual halflings more unique personalities.
Without further adieu, here are 1d10 halflings and their 1d4 dogs:
- Corin Thistlethorn (LE): 3 hp. A male Hairfoot child (AC 9). Thin and sharp-featured, with dark brown curls and keen grey eyes. His clothes are surprisingly tidy for a child. Although young, he is more intelligent than the average halfling (Int 14). He quietly observes conversations before joining in, and adults sometimes find his questions uncomfortably perceptive. He is selfish and manipulative and enjoys bending rules, knowing secrets, keeping score of favors, and figuring out how to gain advantages over his peers. He is tight-lipped around strangers, evaluating them carefully before deciding whether they are allies or people to avoid (neutral). Treasure: A carefully organized collection of bird feathers, insects, and unusual stones, a slate tablet and chalk used for keeping lists, small wooden tokens representing debts and favors owed by other children, and a pocketknife (no value). Corin has 2 dogs:
- Bracken: A tan rabbit hound. Curious about everything, he has a habit of bringing interesting trinkets to Corin. Terrified by storms.
- Soot: A black terrier with mismatched eyes. He distrusts strangers and watches them with the same suspicious scrutiny as his master.
- Della Copperpot (LN): 3 hp. A middle-aged female Stout. Sturdy and broad-hipped, with weathered tan skin and dark auburn hair streaked with gray. Thick eyebrows and deep-set brown eyes. Simple, durable clothing with no armor (AC 9). Wields a hammer and short bow (+3 to hit). She will defend herself and the village if need be, but is more prone to flight than the average halfling, preferring to retreat and regroup rather than stand her ground (Morale 8). Believes strongly in duty, tradition, and minding one's business. Direct. Dislikes unnecessary chatter. Judges by actions rather than first impressions (neutral). Treasure: A leather roll of woodworking tools (3 sp), a carved wooden mallet (1 sp), a tin box containing spare bowstrings, wax, and fletching supplies (2 sp), and a belt pouch containing 2 silver pieces. Della has 4 dogs:
- Copper: Black and white farm dog with a crooked tail. Very excitable and has to be leashed at all times.
- Flintlock: A gray sheepdog. Normally calm and dependable, but becomes anxious and seeks company when storms approach.
- Nettles: A brown terrier who barks constantly, announcing every visitor, squirrel, passing wagon, and fallen leaf.
- Pansy: A white spaniel, always covered in mud. Loves swimming to wash it off, then rolls in the muddy banks once she's finished.
- Hilda Ironkettle (LE): 2 hp. A young adult female Stout. Compact and broad-shouldered, with dark chestnut hair worn in braids. Square-jawed with a small scar beneath her chin. Studded leather and shield (AC 5), morning star, and short bow (+3 to hit). Believes in order, discipline, and looking after her own interests. Not as quick as most halflings (Int 10), but extraordinarily difficult to intimidate or discourage (Morale 16). Greets strangers with a firm handshake and direct questions, quickly determining whether she can use them to her advantage (friendly). Treasure: A whetstone and weapon maintenance kit (3 sp), a sturdy iron lock and key (3 sp), a brass whistle (1 sp), a pair of rabbit fur gloves (2 sp), and a belt pouch containing 3 silver pieces. Hilda has 1 dog:
- Flint: A large and muscular black and tan mastiff with a deep growl. Shadows Hilda constantly and is big enough for her to ride.
- Marigold Brambletoe (LG): 5 hp. A young adult female Hairfoot. Lean and athletic with tan skin. She wears practical country clothing and keeps her curly brown hair tied back with a strip of green cloth. Shield (AC 8), hand axe, and short bow (+3 to hit). A shepherd and rabbit hunter who will defend herself and the village if needed, but prefers avoiding danger (Morale 10). Polite but cautious. She prefers to observe a stranger's actions before judging their character (neutral). Treasure: A leather pouch containing 30 silver sling bullets (3 sp), a rabbit fur-lined waterskin strap decorated with smooth and shiny river stones (2 sp), a carved wooden whistle (1 sp), a 20' length of hempen rope (2 sp), and a belt pouch containing 3 silver pieces. Marigold has 4 dogs:
- Cricket: A fearless brown terrier missing an ear. Will charge barking at animals several times his size.
- Digger: A stubborn tan farm dog who refuses to relinquish a bone and often buries them to save for later, quickly forgetting where he put them.
- Fern: A black and white sheepdog with an adept understanding of whistles and hand signals.
- Willow: An excessively friendly white spaniel who is quick to show her belly to strangers.
- Milo Greenbottle (LG): 1 hp. A young adult male Hairfoot. Broad-shouldered and sunburned. Dark brown hair cropped short. Leather armor (AC 7) and hand axe. A part-time woodsman and trapper who will defend himself and the village if needed. He readily offers directions, local gossip, or a meal to adventurers (friendly). Treasure: A well-maintained sharpening stone in a leather pouch (3 sp), a set of three iron rabbit snares (4 sp), a carved wooden militia badge (2 sp), and a small belt pouch containing 4 silver pieces. Milo has 2 dogs:
- Patch: A clever black and white sheepdog. Loves wagon rides. Fiercely protective of Milo.
- Thistle: A tan rabbit hound that eagerly follows scents but is easily distracted by squirrels. Howls at the full moon.
- Myrtle Goodbarrel (LG): 5 hp. An old adult female Hairfoot noncombatant (AC 9). Short and round-faced, with a mass of white curls bursting from her bonnet. Kindly but unfocused blue eyes. Laugh lines and rough hands. She has a habit of forgetting what she was saying halfway through a conversation, forgetting names, and repeating stories. and is confused by complicated explanation of unfamiliar ideas (Int 5). She has a warm heart and generous spirit and is eager to help and quick to trust those who behave kindly (helpful). Treasure: A hand-knitted wool shawl with simple floral patterns (3 sp), a wll-used silver cooking spoon (2 sp), a basket containing several jars of berry preserves (3 sp), and a cloth purse containing 3 silver pieces. Myrtle has 1 dog:
- Buttercup: A brown lap dog that greets nearly everyone as though they were a long-lost friend. Blind and always underfoot.
- Neddo Burrows (N): 2 hp. A male Hairfoot child (AC 9). Small and wiry with unruly chestnut hair and a scatter of freckles. Grass stains on clothing. Curious and adventurous around friends, he becomes shy, suspicious, and rude in the presence of strangers (unfriendly). He may hide behind a fence or in bushes, refuse to answer questions, or insist on being left alone. Treasure: A homemade wooden toy boat, a toy sling, and a collection of interesting stones and bird feathers (no value). Neddo has 1 dog:
- Snap: A scruffy black terrier pup that barks constantly at strangers and chases anything that moves. More noisy than useful. Digs holes constantly - a source of frustration for Neddo's parents.
- Odo Tealeaf (N): 5 hp. A middle-aged male Hairfoot noncombatant (AC 9). Stocky and weathered, with a broad nose, rosy cheeks, and a thick mop of curly black hair graying at the temples. Wears a comfortable faded green vest, loose linen shirt, and sturdy trousers with patches. Gathers herbs, mushrooms, and berries to sell in nearby settlements. He enjoys meeting new people and is usually willing to share gossip, directions, or advice (friendly). Treasure: A wicker basket containing bundles of dried herbs (3 sp), a well-made knife with a curved iron blade (3 sp), a small jar of blackberry preserves (2 sp), and a leather pouch containing 4 silver pieces. Odo has 4 dogs:
- Old Bran: A gray farm dog with arthritis. Moves slowly on cold mornings and walks with a limp.
- Poppy: A brown and white spaniel that investigates every unfamiliar scent, object, and visitor. No concept of personal space.
- Rascal: A black terrier that begs constantly and is prone to stealing food.
- Tumble: A tan rabbit hound unable to distinguish cats from dogs.
- Rosie Hayfoot (LG): 3 hp. A middle-aged female Hairfoot noncombatant (AC 9). Plump and cheerful, with graying auburn curls in a loose braid. Wears a patched dress beneath a sturdy apron with pockets for sewing supplies, dog treats, and other odds and ends. Known for raising dogs, mending clothing, and helping travelers in need of food or directions. She gladly shares local information and offers any hospitality she can (helpful). Treasure: A basket of fine sewing supplies (3 sp), a hand-carved wooden dog comb decorated with simple floral patterns (2 sp), a small tin box containing dried medicinal herbs (2 sp), and a leather purse containing 3 silver pieces. Rosie has 4 dogs:
- Button: A gray lap dog which fetches dropped items and warns Rosie of visitors. Seems to understand far more speech than most dogs.
- Cloud: A white farm dog which spends most of its day napping in the sun, requiring considerable encouragement to move.
- Hazel: A brown spaniel that accompanies Rosie on walks and fetches sticks from ponds. Happily tolerates having her ears pulled, and often follows along with halfling youngsters.
- Tinker: A sharp black and tan terrier that keeps vermin out of Rosie's pantry and woodshed. Chases squirrels obsessively.
- Tobin Underbough (LG): 4 hp. A highly intelligent (Int 13) young adult male Hairfoot noncombatant (AC 9). Slim, with sandy-brown curls, hazel eyes, and a thoughtful expression. Dressed in a neat brown waistcoat with pockets for notebooks and pencils. Ink- and soil-stained hands. Enjoys reading almanacs, keeping careful records of planting dates, and breeding dogs. Politely cautious towards adventurers until proven trustworthy (neutral). Cowardly (Morale 5). Treasure: A well-used leather-bound planting journal filled with notes on crop rotations and weather observations (4 sp), a carved wooden whistle (2 sp), a brass-rimmed magnifying lens (3 sp), and a wool coin purse contain 2 silver pieces. Tobin has 3 dogs:
- Brindle: A black and tan spaniel who always has a stick in his mouth. Greets guests with the stick, eager for them to throw it.
- Moss: A tan mixed-breed farm dog, quiet and watchful. Sleeps belly-up.
- Pip: A brown and white terrier trained to keep rats and mice away from granaries. Missing the tip of one ear from an encounter with a particularly fearsome barn rat. Distrusts strangers, barking furiously until Tobin assures him they're welcome.